According to your class
size, place a card face down on a table and get your students to
pick a card each.
When everyone has a card, tell your students
they have to solve a murder.
The students must give actions with words to
help their fellow classmates guess their part in the murder.
If a student has a card with a room written
on it, they should make actions to help fellow students guess what
room they are trying to describe.
The idea is for students to find out who the
murderer is and have fun doing it!
The instructor must obviously decide the murder
plot before the lesson and give clues to help the students throughout
the game.
Example:
Plot: The victim was killed in the snooker room
with an axe.
Clue 1: This room has a long table in it but
you can't eat off this kind of table.
Clue 2: This is a large sharp object.
End with a class discussion to find out what
the students thought of this game. Feedback also creates an interactive
classroom.
N.B. If you have a class of beginners you should
go through the cards first to check understanding of the present
vocabulary and then start the game. In addition the clues and plot
should also be a reasonable degree simpler.
Previous to such a lesson it is also a good
idea to run through additional vocabulary so that when your students
come to play this game they have a good base to start from.
For example: Items in the kitchen:- Ironing
board, kettle etc.
Items in the salon: Sofa, TV, CD player.
Print off the 'ready made' cards in the game
material section on card so that they can be used again and again.
|